All News From Age of Mythology: Extended Edition Age of Mythology: Extended Edition


Age of Mythology — Update 2.8 (Map Rendering Fix)

{STEAM_CLAN_IMAGE}/5856339/d89002e768dee310805c32829af3662ec2e04bbf.png Today's build includes the fix for the map rendering issues that came with the massive 2.8 Update. Thanks to everyone who took the time to verify the fix on the beta branch, it is now available in the main (public) release of the game. 📜 MORE ABOUT: Age of Mythology - Update 2.8 💬 DISCUSS: Age of Mythology on Steam 🗣 JOIN: The Age of Mythology Official Discord ◆ FIXES ◆ Fixed a rendering issue when playing the game on older GPU's.


Age of Mythology — Update 2.8

{STEAM_CLAN_IMAGE}/5856339/385fa6b48e2bb23ed2c0ecc513151e9268b6f652.png HAIL, MYTHICAL HEROES! After a month of previewing the latest changes to the game, we are incredibly excited to officially introduce the next major update for Age of Mythology: Extended Edition: UPDATE 2.8! With the help of the community, we’ve pulled together a long list of much-desired fixes, balance changes, gameplay tweaks, and even some all-new surprises to satisfy your Myth needs! The team even added some additional features thanks to the feedback we received during the 2.8 Patch Preview; so to everyone who took the time to play, discuss, or even experimented with a beta build for the first time: YOU ALL ROCK! Obviously we recommend that you take the time to read through the full change log, below—if only to make sure you’re equipped and prepared to face the new battlefield. But for those who want to jump right into the action, here’s an overview of the major changes you’ll see in the latest version of the game: Implemented various Performance and Stability improvements! Desync Fixes for several unique issues! A Boatload of Balance Changes! A Plethora of Gameplay Tweaks! NEW Map: Blue Lagoon! Several new Cheat Codes! Expanded Scripting Functionality for Modders! ...and more! Once you’ve had a chance to play with the changes, let us know what you think; visit our official gathering spaces to meet others, chat, organize games, and share your experiences with the new and improved Myth. 💬 DISCUSS:Age of Mythology - Update 2.8 Discussion 🗣 JOIN: The Age of Mythology Official Discord Remember: if you participated in the Patch Preview, don’t forget to opt-out of the Myth BETA so you can multi-play with the rest of the community! Again: a huge thanks to everyone who continues to support the game with their feedback and time! We hope you enjoy these latest changes and continue to discuss what you’d like to see in the FUTURE for Myth! As always: stay safe, wash your hands, wear a mask, GAME ON, and PROSTAGMA! ❤ —The Age of Empires Team ▬▬▬ UPDATE 2.8 ▬▬▬ ◆ NEW CONTENT & FEATURES ◆ A new map is now available in the Random, Random All, and Random Land Map pools: BLUE LAGOON! Age of Mythology — Update 2.8 A new cheat code has been added for Age of Mythology: Extended Edition owners: WRATH OF CYCLONE: Turn all your units into mighty Titans! Several new cheat codes have been added for Age of Mythology: Tale of the Dragon owners: POWERS FROM DIYU: Grants four random god powers! (Similar to ZENOS PARADOX from The Titans expansion.) BLESS ME FU XI: Spawns all Tale of the Dragon heroes at your Town Center! (Similar to ATLANTIS REBORN from The Titans Expansion.) TITANIC: Titans can walk in water! WOLOLO: Chinese Monks ♪ wololo ♪ in joy when they convert enemy units! ◆ GAME ◆ STABILITY Fixed a memory leak caused by improperly-defined audio files. The game no longer crashes when exiting a match as an observer while a god power countdown is active. Converting units into units with the ability to auto-gather resources (i.e. cows) no longer crashes the game. Converting units into an object without an AI controller—such as a relic—no longer crashes the game. The noPregameScenario modifier no longer crashes the game by attempting to divide by zero. Fixed a crash tied to unit pathing where memory would be called before it was allocated. PERFORMANCE Optimized the way desyncs are checked per unit, thus improving the performance of multiplayer team games and large maps. Improved how multiplayer lag is mitigated by dropping frames earlier for lower spec machines. This should improve the experience for everyone rather than limiting the frames to the player with the slowest computer. Increased the terrain cache size, thus increasing the performance of the game when zooming in and out. Improved the render frame scheduling to prevent the occurrence of v-sync stalls. Fixed an issue where players would experience heavy lag spikes from Steam calls that would occur during the game. Fixed an issue where giant maps would lag due to Wave audio calculations. GAMEPLAY The “Random” god selection option is now fully random and no longer considers other gods on your team. Added a new settings option to display a unit’s health when it is being damaged. Added the ability to drop off relics in an allied player’s temple. Added the ability to repair any allied structures that are not flagged with the NoAllyRepair flag. (Currently, only the Wonder has this flag.) Players can no longer “foundation scout” unfinished Town Centers beneath the Fog of War. Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they’ve since been depleted but not re-scouted. Huntable animals will always be displayed with full health (rather than their current health) when concealed by the For of War. Huntable animals are no longer detectable behind the Fog of War layer by using group selection. Loading a save game will no longer result in Gardens generating all resource types. Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units. Buildings are no longer constructed slower if the initial builder is garrisoned. God powers can now be properly cast on flying units at the edge of the map. Blessed Construction: Fixed an issue where the power would only work on a single building when multiple were selected. Geysers: Can now be spawned beneath mobile units. Fixed certain exploits related to the Hesperides Tree and Dryad units. Inferno: When choosing targets, units will no longer be selected after reaching the unit damage cap. This allows it to continue damaging buildings when the unit damage cap has been reached but the building damage cap has not. Inferno: Reworked to now respect damage limits. Sea Snakes no longer show up as idle military. The Spiders god power can no longer be used to activate campaign triggers or the Sudden Death countdown. War Salamanders no longer path off the map to bypass obstacles or cross cliffs. Implemented a potential fix for units pathing into objects such as gold mines. Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time. Fixed an issue where SHIFT+clicking to queue attack commands would result in the army moving to where the enemy units were killed. Fixed an issue where melee units would ignore their queued attacks on buildings if under attack. Fixed an issue where Levy, Conscripts, and other technologies that increase training speed could remove a unit from the build queue. Unfinished Isis monuments no longer block god powers when something in the world is converted. Fixed the Auto Queue only activating on a single building when multiple were selected. Fixed various issues where players could be kicked from their game for not owning DLC-specific units. AI-controlled players will now properly unload units as a group rather than one at a time. GRAPHICS Textures and particle effects with partial transparency will now render correctly (i.e. Locust Swarm). Fixed the rendering of environment cube maps (i.e. Shiny Scarab, Battle Boar, Kraken, and Implode Sphere). Fixed an issue where particles would display the wrong colors, and meshes would use additive blending (i.e. Rainbows, Phoenix, and Phoenix Eggs). Fixed Skybox not working when displayed at 4k resolutions due to the far z-plane not being set properly. BRG models now support up to 60k vertices (previously, the limit was 10k). The animation viewer dummy axis now renders properly. Texture blending for frosted and petrified units now works properly on units with alpha. Specular is now correctly applied to units and terrain. Fixed point lights not being set to attachpoint position. Fixed attachpoint positions when units are scaled. Fixed units not maintaining their scale when beneath the Fog of War. Doubled the opacity of Fish to make them easier to see. Fixed the display of Siege Tower shadows. Implemented a potential fix for the “white and invisible” unit bug. Implemented a potential fix for highlighting particles along with highlighting units. AUDIO The main menu music no longer loops indefinitely. Fixed an issue where ambient game sounds would fail to play. Added ambient sounds missing from the Tale of the Dragon DLC. UI Fixed the description of the Old Atlantis map to clarify that the player does not start on an island. Fixed the Regicide description to clarify that the player starts with a Citadel rather than a Fortress. Fixed the Sentinel history file to no longer reference a specific number of Sentinels, since it is a variable based on the balance. All civilizations can now see how many charges they have of a given god power. The Tornado god power now appears on the minimap for its entire duration (and not longer). The Locust Swarm god power is now properly displayed on the minimap. Kronos can now time shift Markets by clicking the corresponding button in the Market UI. Fire Ships now display the correct upgrade in the technology tree. Updated all costs in the technology tree to display the correct values. Observers are no longer shown the ELO dialog at the end of the game. The Ox Cart’s research queue is no longer ignored by the production tab of the Observer UI. Fixed the auto-queue not displaying when multiple buildings are selected. Removed in-game settings for Twitch.tv, as they are no longer supported. Fixed the “z” order of some UI elements so they display properly. ◆ CIVILIZATION BALANCE ◆ GENERAL The Oracle Bone Script and Landlord Spirit technologies now use the correct modifiers. Monks can now properly attack all units. Sea Snakes can now properly attack all units. ATLANTEAN ▶︎ UNITS Atlantean Villagers will no longer cease building or repairing structures when converted to a Hero unit. The bonus damage dealt by Atlantean Villagers to Set’s Animals is now dealt as a ranged attack rather than a hand attack. Automaton: Reduced health from 250 to 230 hp. Cheiroballista: Reduced the bonus damage dealt to the Destroyer Hero from 400% to 300%. The Lampades’ special attack and the Chaos god power no longer affects: Pegasus, Hippocampus, Raven The Lampades’ special attack and the Chaos god power now affects: Hades Shade, Serpents, Sea Snakes, Sentinels Onager: Increased crush damage from 13 to 14. ▶︎ POWERS Reduced the number of Deconstruction charges from 3 to 2. The Shockwave god power now correctly affects animals. ▶︎ TECHNOLOGIES Architects: Removed the pierce armor provided to Sky Passages (was +5%). Architects: Removed the pierce armor provided to the Tartarian Gate (was +25%). Horns of Consecration: Increased the bonus favor granted per Town Center from 0.01 to 0.02. The Volcanic Forge technology now (properly) applies its benefits to Cheiroballistae. CHINESE ▶︎ UNITS Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. The Fire Lance can now properly Garrison. Immortal: Increased pierce attack from 6 to 7. Immortal: Reduced range from 14 to 13. Immortal: Now gains +1 range per Age (to a total of 16 in the Mythic Age). The Immortal now gains the benefits of the Golden Peaches and Celestial Palace technologies. The Immortal is now trainable from the Castle. Monk: Reduced the time it takes Shennong Monks to convert Myth units from 15 to 14 seconds. The Monkey King can now properly use its special attack on Earth Dragons. ▶︎ POWERS Imperial Examination: Now properly affects Towers. Imperial Examination: Now works on Settlements. Imperial Examination: Reduced the overall duration from 60 to 45 seconds. Recreation: Increased the number of villagers resurrected from 3 to 4. Great Flood: Now picks up all units it hits. Great Flood: Reduced the maximum damage dealt to buildings from 8000 to 4000. Great Flood: Reduced the hack damage dealt over time from 2.5 to 1.5 per second. ▶︎ TECHNOLOGIES Dragon Scales: Now applies its benefits to Heroes. Golden Peaches: Increased the health bonus granted to units trained at the Castle from +20% to +25%. House Altars: Reduced the food, wood, and gold required to research the technology from 150 to 100. Increased the Favor cost from 10 to 15. Landlord Spirit: Can now also be researched in the Temple. EGYPTIAN ▶︎ GENERAL The bonus hack damage granted by Set to his animals upon reaching the Classical Age has been reduced from 70% to 35%. Chariot Archers can no longer garrison inside Siege Towers. Egyptian laborers now construct all wall lengths at the same rate. ▶︎ POWERS Meteor: Reduced the radius of the impact site from 32 to 25. Shifting Sands: Reduced the minimum unit health shifted from 1000 to 400. Locust Swarm: Adjusted the placement type from “Area of Effect” to “Place on Unit.” The Locusts will now spawn on the unit beneath the cursor (like Bolt). ▶︎ TECHNOLOGIES The Slings of the Sun technology now grants Slingers the proper damage bonus against all infantry units. GREEK ▶︎ UNITS Myrmidon: Increased unit speed from 4 to 4.3. Myrmidon: Increased unit health from 110 to 120. Bellerophon (Hero): Reduced hack damage of the special attack from 70 to 60. Hippolyta (Hero): Reduced the speed of her attack animation from 2 to 1.75 seconds. Polyphemus (Hero): Increased health from 540 to 700 hp. Polyphemus (Hero): Updated his special attack to only target Myth units, though it is now an instant kill. The Physician has been reworked into the Greek Hero, Hippocrates: Available Age: Classical Cost: 60 Food and 40 Gold Build Limit: 1 Heal Rate: 7.5 hp/s Gains +25% Healing Rate in Heroic and Mythic Ages Gains +10% HP per Age, as with other Heroes Trainable in the Fortress Can gather Relics Benefits from Armory upgrades and technologies that affect Heroes ▶︎ POWERS Underworld Passage: Reduced pierce armor of the structure from 85% to 80%. ▶︎ TECHNOLOGIES Divine Blood: The benefits of the technology are now properly applied when constructing Towers. Divine Blood: Reduced the building rate bonus granted to Villagers from 20% to 15%. NORSE ▶︎ UNITS Bogsveigir: Reduced pierce attack from 7 to 6. Bogsveigir: Reduced hack armor from 20% to 15%. Bogsveigir: Reduced pierce armor from 20% to 15%. DEATHMATCH Titans are now disabled by default. ‘Random Land Map’ is now set as the default map. Reduced the Tower build limit from 16 to 14. Reduced the Fortress build limit from 10 to 8. Reduced the Sky Passage build limit from 10 to 4. Reduced the number of starting Villagers for the Atlanteans from 6 to 5. Atlantean Villagers now take 20% longer to construct Town Centers in a Deathmatch game (was 10%). Reduced the amount of Favor generated per Atlantean Town Center from 0.25/s to 0.225/s. ◆ MULTIPLAYER ◆ Addressed an issue that could result in some players gaining an ELO rank in the billions without first accomplishing the truly mythic feats it would take to do so. Fixed an issue where Danish computers would interpret data strings in a unique way that caused the Tornado and Great Flood god powers to desync the game and fail to deal damage to gaia units. (Special thanks to jesper55561 for helping with this one.) Players can now properly host maps that were downloaded to the “rm2” folder. Fixed an issue with scenarios not transferring properly when hosted from a Workshop mod. Fixed an issue where certain lobby options would be disabled when the Scenario game type was selected. The following settings are now unlocked: Locked Teams, Enable Cheats, Difficulty, Handicap, Pause Limit, Titans, Day/Night Cycle Fixed lobby connection errors which would result in the invalidation of some game lobbies. With this update, several fixes for desyncs have been implemented, including: “Cinematic mode” desync. An issue where players who quit the game early could cause others to desync. A “King of the Hill” desync caused when god powers were not properly disabled for all players. A rare desync caused when using formations with a group that included villagers. In addition to these fixes, additional options have been added to guard against desyncs caused by custom mods: Players with mods that are prone to desyncing are no longer able to quick-search for a match. Added an option to the mods screen to automatically disable any mods that may cause a desync. “extendedmechanics.xs” is now considered a desync-sensitive file. ◆ MODDING ◆ GENERAL Added a new proto-unit flag—NoAllyRepair—that prevents allies from repairing the given proto unit. Fixed game(patch).cfg being ignored by mods. Added populationcap config option to game(patch).cfg. SCRIPTINGAdded the following scripting functionality: Adding xsSqrt, xsSin, xsCos, xsAtan, xsAtan2, xsPow, xsFloor, xsCeil, xsRound, xsClamp, xsMin, xsMax, xsAbs, xsStringLength, xsSubString, xsFindString and xsStringToInt Added the following trigger scripting functionality: trGetUnitScenarioName, trGetNextUnitScenarioName, rGetTerrainType, trGetTerrainSubType, trGetTerrainHeight, trGetWaterHeight, trCoverTerrainWithWater, trPaintTerrain, trChangeTerrainHeight, trSetCivAndCulture, trGetGPData, trSetGPData, trMutateSelected, trSetSunPosition, trSetCloudData, trSetCloudMap, trSetSelectedScale, trSetSelectedHeight, trSetSelectedUpVector,trSetSelectedUnitOrientation, trSetCurrentScenarioUserData, trGetScenarioUserData and trPaintWaterColor Adding the following knowledge base functionality: kbUnitGetOwner, kbUnitGetProtoUnitID, kbUnitGetResourceAmount, kbUnitGetResourceType, kbUnitGetSubResourceType, kbUnitGetAnimationActionType, kbProtoUnitIsUnitType, kbProtoUnitGetTrainPoints, kbProtoUnitGetMinimumRange, kbProtoUnitGetMaximumRange, kbProtoUnitGetDamage, kbProtoUnitGetDamageOfType, kbProtoUnitGetArmorOfType, kbProtoUnitGetMaxHitPoints, kbProtoUnitGetMaximumVelocity, kbProtoUnitGetPopulationCount, kbBaseGetUnit,kbNumberGodPowerActive,kbActiveGodPowerOwnerID, kbActiveGodPowerID and kbUnitGetAnimationActionType Adding the following ai scripting functionality: aiGetNextGathererDistributionTime, aiSetNextGathererDistributionTime, aiGetUnassignedUnitAssignmentTime, aiSetUnassignedUnitAssignmentTime, aiGetFullUnitAssignmentTime, aiSetFullUnitAssignmentTime, aiUpdateGatherPlanExistence, aiUpdateGatherPlanAssignment, aiUpdateUnitAssignment, aiTaskUnitGarrison, aiTaskSetGatherPoint, aiTaskSpeedUpConstruction and aiTaskUnitEject trUnitSelect, kbUnitGetBlockID and kbUnitGetBlockPosition can now execute a backwards scenarioName search, which is a lot faster for units that just spawned. The following triggers now work correctly in multiplayer: trUnitTeleport, trUnitSetAnimation Updated ModifyProtoUnit trigger to allow population cost to be set to 0. AI user variables can now return strings. We’ve also updated the ModifyProtoUnit trigger to allow the modification of a unit’s movement type: Delta of 0: Movement Type None. Delta of 1: Movement Type Land. Delta of 2: Movement Type Water. Delta of 3: Movement Type Amphibious. Delta of 4: Movement Type Air.


Steam Summer Sale - Age of Mythology - 75% Off!

{STEAM_CLAN_IMAGE}/5856339/2d1d831be63b4e927a4740760bef7f539c792f59.png Pick up Age of Mythology: Extended Edition for 75% OFF during the Steam Summer Sale. https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/ 🕙 Offer ends Thursday, July 9 @ 10AM Pacific Time :RelicII: OTHER DEALS Here are deals on other titles in the Age of Empires franchise. Note that these prices are only available now through the end of the sale! https://store.steampowered.com/app/813780/ https://store.steampowered.com/app/1228810/ https://store.steampowered.com/app/1017900/ https://store.steampowered.com/app/1237770/ https://store.steampowered.com/app/105450/


Age of Mythology — Update 2.8 Preview

{STEAM_CLAN_IMAGE}/5856339/db9261ba17c0ce36c908ed61d4cfca7de3bc0c1c.png GREETINGS, heroes of old! While the heroes of our modern age fight to keep our world safe, we're here to deliver some fantastic news for those of you doing your part by staying healthy, staying home, and staying put: a new Age of Mythology: Extended Edition Patch Preview for game owners to download and play RIGHT NOW! The team has been working hard to pull together some big updates for the game; now we're excited to share them with you, along with the opportunity to play and discuss your experience before they're passed along to the live game! Today's build is primarily focused on the stability and performance of the game. Here are some of the highlights: Fixes for various memory leaks! Fixes for various crashes! Fixes for various multiplayer desync issues! New rendering improvements to increase the game's performance! Bug fixes for several civilizations and game features! ...and more! You can read up on the full list of changes below, download the new build right now (yes, RIGHT NOW!), and then visit the forum to join the discussion once you've had the chance to experiment with them. As this is open to all game owners, you are also welcome to jump onto Discord to chat with other players! 💬 DISCUSS:Age of Mythology - Update 2.8 Discussion 🗣 JOIN: The Age of Mythology Official Discord As always, we're excited to share these changes with all of you and hope they continue to improve your game experience. And from all of us: stay safe, wash your hands, and PROSTAGMA! ❤ —The Age of Empires Team ▬▬▬ UPDATE 2.8 ▬▬▬ Downloading the STEAM Public Beta build... Remember that you’ll need update your game in Steam: Open Steam. Click on Library to see your games list. Right click Age of Mythology: Extended Edition and select Properties... Click the Betas tab and in the first drop-down box, find "public-beta - Patch 2.8" Wait for the game to download the latest game files. Open the game. The title screen should read Build 2.8.####### (the last numbers may change) That's it; you're ready to play! ◆ GAME STABILITY ◆ Fixed various memory leaks. Fixed various crashes. ◆ PERFORMANCE ◆ Implemented rendering improvements that should increase the game's base performance. Textures and particle effects with partial transparency will now render correctly—such as the Locust Swarm. Improved the multiplayer lag mitigation system. ◆ GAMEPLAY ◆ Added a new settings option to display a unit's health when it is damaged. Players can no longer "foundation scout" unfinished Town Centers beneath the Fog of War. Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they've since been depleted but not re-scouted. Loading a save game will no longer result in Gardens generating all resource types. Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units. Buildings are no longer constructed slower if the initial builder is garrisoned. God powers on flying units can now be properly cast at the edge of the map. The Spiders God Power can no longer be used to activate campaign triggers. War Salamanders no longer path off the map to bypass obstacles or cross cliffs. Fixed an issue where units could path into objects such as gold mines. Fixed various issues where players could be kicked from their game for not owning DLC-specific units. Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time. Fixed an issue where SHIFT+clicking to queue attack commands would result in the army moving to where the enemy units were killed. Fixed an issue where melee units would ignore queued attacks on buildings if under attack. Fixed an issue where Levy, Conscripts, and other technologies that increase training speed could remove a unit from the build queue. Fixed the Auto Queue only activating on a single building when multiple were selected. Fixed an issue where ambient game sounds would sometimes fail to play. ◆ BALANCE ◆ GENERAL Monks can now properly attack all units. Sea Snakes can now properly attack all units. The Oracle Bone Script and Landlord Spirit technologies now use the correct modifiers. The Inferno God Power now correctly applies damage limits. ATLANTEAN▶ GENERAL Reduced the amount of Favor generated per Town Center from 0.25/s to 0.225/s. ▶︎ UNITS Automaton: Reduced health from 250 to 230 hp. Chieroballista: Reduced the bonus damage dealt to the Destroyer Hero from 400% to 300%. The Lampades' special attack, Chaos, no longer affects: Physician, Pegasus, Hippocampus, Roc, Raven, Leviathans The Lampades' special attack, Chaos, now affects: Hades Shade, Serpents, Sea Snakes, Sentinels Onager: Increased crush damage from 13 to 14. ▶︎ POWERS Reduced the number of Deconstruction charges from 3 to 2. The Shockwave God Power now correctly affects animals. ▶︎ TECHNOLOGIES Architects: Removed the pierce armor provided to Sky Passages (was +5%). Architects: Removed the pierce armor provided to the Tartarian Gate (was +25%). Horns of Consecration: Increased the bonus favor granted per Town Center from 0.01 to 0.02. CHINESE▶︎ UNITS Monk: Reduced the time it takes Shennong Monks to convert Myth units from 15 to 14 seconds. Monk: Can now convert Greek Physicians. Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. ▶︎ POWERS Imperial Examination: Now properly affects Towers. Imperial Examination: Now works on Settlements. Imperial Examination: Reduced the overall duration from 60 to 45 seconds. Recreation: Increased the number of villagers resurrected from 3 to 4. ▶︎ TECHNOLOGIES Dragon Scales: Now applies its benefits to Heroes. Golden Peaches: Increased the health bonus granted to units trained at the Castle from +20% to +25%. House Altars: Reduced the food, wood, and gold required to research the technology from 150 to 100. Increased the Favor cost from 10 to 15. Landlord Spirit: Can now also be researched in the Temple. EGYPTIAN▶︎ GENERAL The bonus hack damage granted by Set to his animals upon reaching the Classical Age has been reduced from 70% to 35%. ▶︎ POWERS Meteor: Reduced the radius of the impact site from 32 to 20. Shifting Sands: Reduced the minimum unit health shifted from 1000 to 400. Locust Swarm: Reduced the spawn radius of the swarm from 6 to 1. The visual indicator has also been reduced from a radius of 6 to 2. GREEK▶︎ UNITS Myrmidon: Increased unit speed from 4 to 4.3. Myrmidon: Increased unit health from 110 to 120. Bellerophon (Hero): Reduced hack damage of the special attack from 70 to 60. Hippolyta (Hero): Reduced the speed of her attack animation from 2 to 1.75 seconds. Polyphemus (Hero): Increased health from 540 to 700 hp. Polyphemus (Hero): Updated his special attack to only target Myth units, though it is now an instant kill. ▶︎ POWERS Underworld Passage: Reduced pierce armor of the structure from 85% to 80%. ▶︎ TECHNOLOGIES Divine Blood: The benefits of the technology are now properly applied when constructing Towers. Divine Blood: Reduced the building rate bonus granted to Villagers from 20% to 15%. DEATHMATCH Reduced the Tower build limit from 16 to 14. Reduced the Fortress build limit from 10 to 8. Reduced the Sky Passage build limit from 10 to 4. Reduced the number of starting Villagers for the Atlanteans from 6 to 5. Atlantean Villagers now construct Town Centers 20% faster (was 10%). ◆ MULTIPLAYER ◆ Addressed an issue that could result in some players gaining an ELO rank in the billions without first accomplishing the truly mythic feats it would take to do so. Players can now properly host maps that were downloaded to the "rm2" folder. With this update, several fixes for desyncs have been implemented, including: "Cinematic mode" desync. "King of the Hill" desync. An issue where players who quit the game early could cause others to desync. A rare desync caused by unit formations. In addition to these fixes, additional options have been added to guard against desyncs caused by custom mods: Players with mods that are prone to desyncing are no longer able to quick-search for a match. Added an option to the mods screen to automatically disable any mods that may cause a desync. "extendedmechanics.xs" is now considered a desync-sensitive file. ◆ UI ◆ The "Random" god selection option is now fully random and no longer considers other gods on your team. God Power counters now display for Powers with multiple uses: such as all Atlantean powers and the Earth Dragon power. The Tornado God Power now appears on the minimap for its entire duration (and not longer). The Locust Swarm God Power is now properly displayed on the minimap. Kronos can now time shift Markets by clicking the corresponding button in the Market UI. Fire Ships now display the correct upgrade in the technology tree. Updated all costs in the technology tree to display the correct values. Observers are no longer shown the ELO dialog at the end of the game. We've also added temporary network indicators to help debug network lag in the game. Here is what they mean: TT = Turn Time UT = Predicted Update Time RT = Predicted Render Time ◆ SCRIPTING ◆ Added the following scripting functionality: Adding xsSqrt, xsSin, xsCos, xsAtan, xsAtan2, xsPow, xsFloor, xsCeil, xsRound, xsClamp, xsMin, xsMax, xsAbs, xsStringLength, xsSubString, xsFindString Added the following trigger scripting functionality: trGetUnitScenarioName, trGetNextUnitScenarioName, trGetTerrainType, trGetTerrainSubType, trGetTerrainHeight, trGetWaterHeight, trCoverTerrainWithWater, trPaintTerrain, trChangeTerrainHeight, trSetCivAndCulture, trGetGPData, trSetGPData, trMutateSelected Fixed in multiplayer: trUnitSetHeading, trUnitTeleport, trUnitSetAnimation AI user variables can now return strings.


Age of Empires Franchise Sale - Age of Mythology - 75% Off!

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Lunar New Year Sale - Age of Mythology - 75% Off!

{STEAM_CLAN_IMAGE}/5856339/1575a48c73cb7f20565fcaf5b3030e28fba73cb7.png Pick up Age of Mythology for 75% off during the Steam Lunar New Year Sale. https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/ You can also save up to 75% on other titles in the Age of Empires franchise now through January 27! *Offer ends Monday, January 27 at 10AM Pacific time*


Age of Mythology — Hotfix 2.7

{STEAM_CLAN_IMAGE}/5856339/d89002e768dee310805c32829af3662ec2e04bbf.png Today's hotfix introduces addresses a handful of community-reported issues following the release of the massive 2.7 Update for Age of Mythology. The build not only repairs a specific trigger critical to play several custom maps, but includes a few smaller bug fixes before the holiday break. Enjoy! —The Age of Empires Team ------------- HOTFIX 2.7 ------------- ◆ FIXES ◆ Fixed an issue that caused the Tartarian Gate to be invisible to enemy players. Fixed an issue that prevented Centaurs from being able to target villagers with their special attack. Tsunami: Reduced the active time from 20 → 10 seconds. Tsunami: Lowered the maximum damage dealt to villagers from 600 → 300. Fixed an issue that broke certain community maps.


Steam Winter Sale - Age of Mythology - 75% Off

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Age of Mythology — Update 2.7

{STEAM_CLAN_IMAGE}/5856339/fada6f236887b73526e7a47e9fbf191d7c2f3c0d.png GREETINGS, heroes of the Ages! Today, the 2.7 Patch Preview ascends Mount Olympus to take its rightful place in our shared Mythology! The team has compiled a massive list of changes—including bug fixes, balance updates, and game improvements—all of which are now available in Age of Mythology: Extended Edition! While this is currently the only planned update for the game, we still want to hear of any outstanding issues that escaped the watchful eye of Odin! If anything has been missed or overlooked, take the time to visit the forum and let us know—making sure to include as much detail as possible about how it impacts the game: 💬 DISCUSS: Age of Mythology - Update 2.7 Discussion You are also encouraged to join us on Discord, where you can catch up with the rest of the Myth community and organize games: 🗣 JOIN: The Age of Mythology Official Discord Thanks to everyone who joined in during the Patch Preview, provided feedback, or continues to show their support for this beloved game! We look forward to what the future may hold for Age of Mythology, and hope you enjoy all the changes we’ve made! PROSTAGMA! —The Age of Empires Team ------------- UPDATE 2.7 ------------- ◆ GENERAL ◆NOTE: Along with today's update, we will also be resetting all player Elo ratings. This will not only clear out several erroneous ratings which have had a negative impact on matchmaking, but will also reset the Age of Mythology leaderboards. Changed the line-of-sight for wall connectors from 0 to 1. Herdable animals now start with 51 food instead of 50 to work around an issue with the AI. Changed how fast transport ships can unload garrisoned units. When damaged, the HP bar of a unit now flashes by default. Changed V-sync to be allowed to be usable for Multiplayer matches. Changed the Time and Score trackers so that they now display in-game by default. Implemented various performance improvements to the game. Added death sounds to Mountain Giants. ◆ CAMPAIGNS ◆ Adjusted the difficulty of some Tale of The Dragon campaign missions to make them possible to beat. Fixed numerous bugs in the Tale of The Dragon campaign. Fixed the timing in the Chinese "Learn to Play" cinematic. ◆ BUG FIXES ◆ Fixed a bug where an uncompleted wall could be converted into a Gate. Fixed a bug where Myth units (Centaur, Manticore, Nemean Lion, Avenger, Titan, Fire Giant, and Satyr) could use their special charge attacks on Atlantean Villager Heroes. Fixed a bug where immovable units could be garrisoned. Fixed a bug that prevented the Fire Lance and Physician from garrisoning in all applicable structures. Fixed a bug which caused the Son of Osiris unit to be immune to Implode. Fixed a bug where Chinese Generals could not be converted into Minions by Mummies. Fixed a bug where Geysers would be included in the idle military count. Fixed a bug where repairing the Lure created after using the Lure God Power would generate infinite resources. Fixed a bug where Docks would not attack some Myth Units. Fixed a bug where the bonus damage of the Kebenit unit was not properly applying to Chinese fishing ships. Fixed a bug where the flags on Fishing Ships displayed as black instead of the player's color. Fixed a bug where the flags on a Gate displayed as black instead of the player's color. Fixed a bug where Fu Xi's Towers and Castles would shoot more arrows than intended when empowered by Blessed Construction. Fixed a bug where a building that was under construction would not inherit the player's color. Fixed a bug where units would lose their player color after being frozen or petrified. Fixed a bug where Immortals could not be frozen. Fixed a bug where a unit would lose its death animation after being petrified. Fixed a bug where unit health bars would be visible during cinematic scenes. Fixed a bug where Hero ships were gaining the incorrect bonuses. Fixed a bug where using the Call To Arms (God Power) on Generals would allow you to have more than 3 at a time. Fixed a bug where Ceasefire (God Power) would not spawn doves above Town Centers. Fixed a bug where Settlements under construction would not receive damage from the Earthquake and Tornado God Powers. Fixed a bug where Fimbulwinter (God Power) would not display the correct visual effects. Fixed a bug where Frost (God Power) would not display the correct visual effects. Fixed a bug where Frost (God Power) would not affect Immortals. Fixed a bug where Uproot (God Power) would not affect certain buildings. Fixed a bug where Implode (God Power) would fail to explode. Fixed a bug where the Imperial Examination God Power would improperly increase training speeds when the Levy or Conscript technologies were researched. Fixed a bug where Apollo's Temple of Healing tech would work on Temples that were not fully constructed. Fixed a bug where the Engineers tech would not grant +2 range to Sitting Tigers and Onagers. Fixed a bug where Atlantean Hero Villagers did not benefit from the Lemurian Descendants technology. Fixed a bug where the Norse would not get favor bounties with certain units. Fixed a bug where Perseus would walk to dead bodies instead of acquiring a new target. Fixed a bug where the Ring of Nibelung (Relic) would decrease gold income provided by the Vault of Erebus technology. Fixed a bug where the Tusk of the Iron Boar relic would provide their bonus to Mounted Archers twice. Fixed a bug where the Bow of Artemis relic would not affect the gold cost of Stymphalian Bird. Fixed a bug where the Trios Bow relic would not affect Throwing Axeman Line of Sight. Fixed a bug where the Transport Ship could be used to eject units across the map. Fixed a bug where caravans could drop off gold at a Market that was not fully built. Fixed a bug where some units would get stuck in animations. Fixed a bug where the ‘Drop Player’ voting dialog would cause the game to freeze. Fixed a bug where a villager chopping wood would have desynced audio. Fixed a bug where a Phoenix respawned from an Egg would have no sound. Fixed a bug where a Frost Giant's death would use the Colossus' death sound. Fixed a bug where players could view the post-game screen while playing. Fixed a bug where players could enter the editor while playing a game. Fixed a bug where the game would crash due to unit queues. Fixed a bug that would cause the game to crash due to a pathfinding error. Fixed a bug related to Anisotropic Filtering. Fixed various errors in language files. Fixed numerous map issues on a variety of maps. Fixed numerous bugs which affected various textures. Fixed numerous bugs with various unit animations. Fixed numerous bugs with various models. Fixed numerous UI bugs. Fixed a bug with Steam names. ◆ DEATHMATCH SETTINGS ◆ Tower limit reduced from 20 → 16. Starting Ulfsarks increased from 5 → 6. Monk conversion rate increased by 20%. Unit healing rate increased by 25%. Atlantean Town Center build speed reduced by 10%. Atlantean Oracles now spawn with a delay. Increased the starting number of Egyptian Villagers from 10 → 11. Now benefits from Town Center victory condition. ◆ CIVILIZATION BALANCE ◆ GENERAL BALANCE Reduced the attack increase granted by the Guard Tower from +70% → +40%. Reduced the attack increased granted by the Ballista Tower technology from +50% → +33%. Reduced the bonus health granted by the Iron Wall technology from +500 → +300 hp. Reduced the bonus health granted by the Fortified Wall technology from +500 → +300 hp. Reduced the bonus health granted by the Stone Wall technology from +600 → +500 hp. Reduced the bonus health granted by the Great Wall technology from +600 → +300 hp. Reduced the bonus health granted by the Citadel Wall technology from +600 → +300 hp. Reduced the research time of the Secrets of the Titans technology from 90 → 75 seconds. Reduced the Scarab Pendant relic bonus for all non-myth siege units from a +100% → +50% damage multiplier. Reduced the bonus damage vs. buildings provided by the Naval Oxybeles technology from +400% → +300% damage. Increased the pierce damage dealt by Boiling Oil from 10 → 14. Monkeys and Baboons have had their health reduced from 45 → 25 and their Pierce armor reduced from 20% → 5%. ATLANTEANGENERAL Walls no longer cost 50% more for Atlanteans. Increased the maximum range of Gaia's lush from 8 → 10. Increased building health regeneration from 1 → 3 hp/s. Increased the movement speed bonus of Kronos' Myth units, Siege, and Siege Ships from 0% → 10%. The Tartarian Gate is now repairable. Added the Weightless Mace, Bite of the Shark, and Volcanic Forge technologies to the Armory menu. POWERS Carnivora (Land): Increased health from 500 → 600 hp. Carnivora (Land): Reduced the special recharge time from 12 → 10 seconds. Chaos: Increased the minimum number of Myth units that are converted from 0 → 1. Chaos: No longer affects fishing ships. Deconstruction: Increased the number of charges from 2 → 3. Increased the cooldown of Kronos's Deconstruct God Power from 240 → 270 seconds. TECHNOLOGIES Architects: Now increases the Sky Passage pierce armor from 80% → 85%. Architects: Now increases the Tartarian Gate pierce armor from 60% → 85%. Channels: Reduced the research cost from 25 food, 100 gold, 10 favor → 100 gold, 5 favor. The Channels technology now affects Caravan units. Focus: Now increases the Oracle (Hero) Hack attack bonus from 0% → 20%, their health bonus from 0% → 15%, and their movement speed bonus from 0% → 20%. Halo of the Sun: Reduced the bonus for the Fire Siphon Crush from +25% → +15%. Now also provides a +15% Pierce damage bonus. Heroic Renewal: Reduced regeneration rate from 2.5 hp/s → 2.0 hp/s. Io Guardian: Reduced the Favor cost from 25 → 15. Increased the special attack recharge time bonus from -20% → -40%. Lance of Stone: Reduced the bonus damage dealt to buildings from 200% → 175%. Rheia's Gift: Increased the Favor reduction effect of purchasing technologies from -25% → -50%. (Note that this does not affect Secrets of the Titans.) UNITS Argus: Increased health from 400 → 550 hp. Argus: Increased the Special Attack Range from 2 → 3. Automaton: Increased health from 200 → 250 hp. Chieroballista: Now benefits from armory upgrades. Chieroballista: Decreased movements speed from 4.00 → 3.85. Citizen Hero: Reduced the Favor cost from 3 → 2, and the Population cost from 4 → 3. Dryad: Reduced the Crush armor from 99% → 80%. Fire Siphon: Increased Crush damage from 55 → 60. Fire Siphon: Increased pierce damage from 0 → 12. Man O' War: Reduced the Favor cost from 25 → 15. Satyr: Increased Pierce damage from 12 → 20. Satyr: Increased Special Pierce damage from 22 → 27. Special max spread: 5. Special spread factor: 25%. Satyr: Increased the cost to train from 18 Favor, 225 Wood → 20 Favor, 250 Wood. Servant: Reduced Favor cost from 15 → 12. Turma: Increased the Heavy Turma range bonus from 0 → 2. Onager: Increased Crush damage from 12 → 13. Mirror Tower: Increased Pierce damage from 20 → 25. Mirror Tower: Lowered the build limit from 10 → 5. Mirror Tower: Reduced the cost to build from 300 Wood, 150 Gold, 5 Favor → 250 Wood, 100 Gold, 3 Favor. Mirror Tower: Now benefits from weapon upgrades unlocked at the armory. CHINESEGENERAL Increased the rate at which Villagers collect Food by 5%. Garden from 35 Food, 35 Wood, 35 Gold → 25 Food, 25 Wood, 25 Gold. Increased gather rate by 5%. Updated the Terracotta Soldier attack sound to Hack from Crush. Updated the Pixiu attack sound to Crush from Hack. Fixed a bug where the Chinese civilization would not start with a Transport Ship on Vinlandsaga and Team Migration. Fixed a bug where the first Chinese Town Center on Nomad would not be built at the proper speed. MAJOR GOD Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20%). Shennong: Reduced the Fire Lance's splash area from 3 → 2 and the bonus damage dealt to buildings from 400% → 250%. Shennong: Increased the bonus damage dealt to buildings by the Sitting Tiger from 300% → 320%. POWERS Barrage: Increased the minimum damage from 500 → 600. Increased the radius from 8 → 10. Now deals 100% bonus damage versus ships. Earth Dragon: Reduced health from 5000 → 2500 hp and the lifespan from 180 → 90 seconds. Earth Dragon: Increased the Pierce armor from 60% → 70%, the Range from 6 → 7, and reduced the Recharge time from 3 → 2 minutes. Geyser: Can now be placed on water, where it affects ships. Great Flood: Raised the maximum damage dealt to units (1500 → 3500 damage) and buildings (12,000 → 15,000 damage). Great Flood: Reduced the ally damage modifier from 20% → 10%. Tsunami: Increased persistent Crush damage from 1.25 → 2.0. Tsunami: Decreased the bonus damage dealt to Villagers from 1.0 → 0.25. Tsunami: Decreased the maximum damage dealt to Villagers from 1200 → 600. Tsunami: Decreased the minimum (1500 → 1000 hp) and the maximum (3000 → 1000 hp) damage dealt to units. Tsunami: Decreased the maximum damage dealt to buildings from 9000 → 8000 hp. Tsunami: Reduced the maximum damage dealt to allied units from 900 → 600 hp. Tsunami: Reduced the maximum damage dealt to allied Villagers from 600 → 300 hp. Uproot: Lifespan reduced from ∞ → 50 seconds. Uproot: Adjusted the amount of hack damage dealt per second:  20 → 10, : 20 → 15,  20 → 25,  20 → 30,  20 → 40,  20 → 40,  20 → 40. Fixed a bug where the Uproot God Power provided permanent Line of Sight. TECHNOLOGY Heavenly Fire: Reduced the cost from 500 Gold, 50 Favor → 400 Gold, 40 Favor. Tiger Spirit: Increased both the health and movement speed bonuses from +15% → +20%. Jade Rabbit: Increased the research cost from 10 Favor, 150 Food → 15 Favor, 225 Food. Rammed Earth: Now grants all buildings an additional 10% hack armor. UNITS Cataphract: Reduced Pierce armor from 20% → 15%, and health from 120 → 110 hp. Cataphract: Reduced the bonus damage dealt to Norse Infantry from 300% → 250% damage. Now deals 100% bonus damage versus siege units. Chu Ko Nu: Reduced range from 16 → 14. Increased Pierce damage from 4 → 7, and accuracy from 0.7 → 0.8. Dragon Turtle: Now deals 100% bonus damage to Myth units. Fire Lance: Reduced health from 80 → 65 hp. Fire Lance: Reduced Pierce damage from 8.0 → 4.0. Fire Lance: Increased Crush damage from 10 → 12. Burning Pitch now adds +3 Crush damage. Fire Lance: Increased their Bonus vs. Archers from 1.5 → 2.5. General: Now benefit from Castle Line upgrades when researched. General: Reduced the cost to build from 200 Food, 200 Gold → 180 Food, 140 Gold. Halberdier: Increased the Food cost from 40 → 50. Halberdier: Reduced the bonus damage dealt to Calvary from +130% → +110%. Immortal: Increased health from 130 → 150. Immortal: Adjusted the Archaic age damage modifier from -90% → -75%. Obtainable after the temple is built. Jiangshi: Increased the special recharge from 12 → 16 seconds. Jiangshi: Increased the Favor cost from 20 → 25. Monks: Reduced the conversion range from 15 → 11. Monks: Can no longer convert frozen or stoned units. Increased the base Convert time on human soldiers from 6 → 11 seconds, the minimum Convert time from 6 → 9 seconds, and the maximum Convert time from 10 → 11 seconds. Monks: Can now pick up relics. Mounted Archer: Reduced Pierce damage from 7 → 5. Increased the bonus damage dealt to Cavalry from +200% → +300%. Mounted Archer: Reduced the cost from 80 Wood, 60 Gold → 75 Wood, 55 Gold. Pixiu: Increased the Gold generation rate from 1.5 → 2.5 gold/second. Qilin: Reduced the Favor cost from 18 → 14. Scout Cavalry: Reduced movement speed from 6.00 → 5.75. Scout Cavalry: Reduced Hack damage from 7 → 6. Scout Cavalry: Now deals 30% bonus damage to Caravans and Archers. Vermilion Bird: Reduced health from 700 → 600 hp. War Chariot: Increased Hack Damage from 12 → 13. War Chariot: Reduced training time from 18 → 9 seconds. War Chariot: Now deals 25% bonus damage to Archers. White Tiger: Reduced Favor cost from 30 → 27. White Tiger: Increased Hack damage from 20 → 30 and Jump Hack damage from 100 → 200. Removed the jump splash area. White Tiger: Reduced the bonus damage dealt to Myth units from +300% → +200%. EGYPTIANGENERAL Increased the Age 1 damage modifier for Set animals from 0.3 → 0.65. Can now attack in archaic. POWERS Citadel: Greek Town Centers reinforced by the Citadel power can now train Physicians as they would in a normal Town Center. Citadel: Increased the Garrison space from 20 → 25. Citadel: Increased the Gold cost from 300 → 400 (which affects repair cost). Locust Swarm: Increased the Hack damage from 20 → 30, and the area of effect from 6 → 9. Reduced the total number of swarms from 4 → 1, and the duration from 27 → 22 seconds. Locust Swarm: Increased the amount of bonus damage dealt to fishing ships from +200% → +300%. Plague of Serpents: Increased the Serpent wander distance from 4 → 8. Plague of Serpents: Serpents now benefit from armory upgrades. Plague of Serpents: Fixed a bug which prevented Sea Snakes from attacking some mythological units. Plague of Serpents: Fixed a bug where Sea Snakes could not attack land units. Shifting Sands: Reduced the visual radius from 12 → 10. Note that the actual radius is unchanged from 10. Shifting Sands: Increased the minimum hp shift to 1000 (was 400), and the maximum to 3000 (was 4000). Reduced the minimum villager hp shift to 70 (was 75), and the maximum to 70 (was 600). TECHNOLOGIES Axe of Vengeance: Increased the Hack damage bonus from 10% → 20%. Desert Wind: Increased the Favor cost from 25 → 30. Feet of the Jackal: Increased the health bonus from 50 → 75 hp. Feral: Increased the health bonus from +10% → +20%. Now also provides a 10% movement speed bonus. Necropolis: Increased the bonus Favor gathered from +10% → +25%. Slings of the Sun: Increased the bonus damage dealt to infantry from 50% → 75%. UNITS Camelry: Increased Food cost from 40 → 50. Catapult: Increased Population cost: 3 → 4. Khopesh: Increased health from 65 → 75, and Hack damage from 5 → 6. Khopesh: Now deals 150% bonus damage to trade units. Leviathan: Reduced Favor cost from 20 → 15. Mercenary: Increased training time from 1 → 2 seconds. Mercenary Cavalry: Increased training time from 3 → 4 seconds. Pharaoh: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster. Phoenix: Increased Crush damage from 40 → 50. Now deals 100% bonus damage to Myth units. Priest: Reduced the bonus construction speed when empowering Wonders from +30% → +25% faster. Sea Turtle: Reduced the Favor cost from 20 → 15. Slinger: Heavy and Champion Slingers now have a +2 range bonus. Son of Osiris: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster. Siege Camp: Increased the Gold cost from 25 → 75. GreekGENERAL Increased the base Favor gather rate from 0.125 → 0.131. Added the Golden Apples technology to the Temple menu. Greek Citadel Centers can now (properly) train Physicians. Fixed a bug where Myrmidons would not receive their bonus against Bondi, Chinese Servant, and Skraeling. MAJOR GODS Zeus: Reduced starting Favor from 15 → 10, as well as the Favor gathering bonus from +25% → +20%. Poseidon: Increased the trade rate bonus from +10% → +15%. Poseidon: A Hippocampus now spawns when the first dock is built. Poseidon: Militia now benefit from the Phobos Spear of Panic technology when researched. Poseidon: Changed the age when The Argo is available from Mythic → Heroic. HEROES The Argo: Increased its movement speed from 4.8 → 6. Reduced its Crush armor from +20% → +15%. The Argo: Reduced bonus damage dealt to Myth units from 500% → 400%. The Argo no longer deals bonus damage to buildings. The Argo: Reduced the cost from 250 Wood, 8 Favor → 200 Wood, 4 Favor. The Argo: Now benefits from Trierarch when researched. POWERS Bolt: Reduced the bonus damage dealt to the Son of Osiris from +2% → +3%. Increased the bonus damage dealt to Nidhogg from +10% → +12%. Sentinels: Increased the number of spawned Sentinels from 4 → 5. increased the track rating from 3.5 → 5. Changed the minimum distance from the town center to 20 (was 16) and the maximum distance to 24 (was 20) Underworld Passage: Increased Pierce armor from 70% → 85%. TECHNOLOGIES Anastrophe: Reduced the Favor cost to research from 20 → 15. Lord of Horses: Reduced the research time from 40 → 25 seconds. Lord of Horses: Reduced the cost to research from 100 Food, 5 Favor → 75 Food, 3 Favor. Phobos Spear of Panic: Now provides its benefits to Militia. Temple of Healing: Reduced the Favor cost to research from 20 → 12. Trierarch: Reduced the cost to research from 300 Gold, 25 Favor → 200 Gold, 15 Favor. Now provides its benefits to The Argo. UNITS Carcinos: Reduced the Favor cost from 20 → 15. Chiron: Increased movement speed from 5.3 → 5.5, and its track rating from 5 → 6. Increased the amount of damage dealt to Nidhogg from +100% → +110%. Cyclops: Increased movement speed from 3.5 → 3.8. Cyclops: Reduced the Favor cost from 20 → 18. Gastraphetes: Reduced the cost from 120 Wood, 80 Gold → 110 Wood, 70 Gold. Hetairoi: Increased Hack damage from 8 → 8.5, and movement speed from 4.8 → 5.3. Hetairoi: Reduced the cost from 55 Food, 90 Gold → 45 Food, 80 Gold. Hippolyta: Increased the bonus damage dealt to Nidhogg from +100% → +110%. Medusa: Reduced the Favor cost from 32 → 28. Pegasus: Reduced the Population cost from 2 → 1. Peltast: The Heavy and Champion Archers now have a +2 range bonus. Perseus: Increased health from 360 → 400 hp. Perseus: Increased Hack damage from 7 → 14. Perseus: Reduced the bonus damage dealt to Myth units from +1000% → +500%. Physician: Healing rate increased by 25%. Physician: Adjusted the cost from 60 Food → 60 Wood. Polyphemus: Increased Crush damage from 5 → 20. NORSEGENERAL Dwarf: Now deal +100% bonus damage to siege. Added the Safeguard technology to the Tower menu. MAJOR GODS Odin: Increased the unit regeneration from 0.08 hp/s → 0.20 hp/s. (Note: idle units still regenerate 10x faster.) Odin: Increased the hp bonus from +10% → +15%. Thor: The Hammer of the Gods, Meteoric Iron Mail, and Dragonscale Shields technologies now affect all the same units as regular armory upgrades. POWERS Undermine: Increased persistent Crush damage from 25 /s → 30 /s. Walking Woods: Reduced health from 300 → 240 hp. Walking Woods: Reduced Crush damage from 30 → 15. Walking Woods: Instead of wandering and attacking nearby units, transformed trees can now be issued commands. The default stance has been updated from Defensive to Aggressive. TECHNOLOGIES Axe of Muspell: Reduced the research time from 40 → 20 seconds. Axe of Muspell: Reduced the Gold cost to research from 250 → 100. Berserkergang: Reduced the health bonus for Ulfsarks from +20% → +15%. Burning Pitch: Increased the bonus Crush damage for Ballistae from +40% → +50%. Bravery: Increased the bonus damage dealt to buildings from 100% → 125%. Call of Valhalla: Reduced the health bonus from +20% → +15%. Eldhrimnir Kettle: Reduced the special duration from 4 → 3 seconds. Ring Giver: Reduced the research time from 40 → 20 seconds. UNITS Battle Boar: Reduced the movement speed from 5.3 → 5. Bogsveigir: Reduced the training time from 15 → 9 seconds. Bogsveigir: Changed the unit line upgrades from Archer → Infantry. Einheriar: Increased movement speed from 3.0 → 3.5. Fenris Wolf: Reduced its attack and speed boost from 20% → 18%. Fenris Wolf: Increased the range of the boost aura from 25 → 30. Hill Fort: Increased range from 18 → 20. Kraken: Reduced the Favor cost from 25 → 20. Portable Ram: Increased health from 215 → 225 hp, and Hack armor from 5% → 10%. Throwing Axeman: Increased the bonus damage dealt to Fanatic and Fanatic (Hero) units from +225% → +275%. Ulfsark: Increased health from 80 → 85 hp. Ulfsark: Increased Dock building speed from 0.75 → 0.88.


Age of Mythology 2.7.4 Patch Preview (Update)

Hello legends! We’ll begin by sending a heartfelt thanks to everyone playing and posting their thoughts about the updates we released with the Age of Mythology 2.7 Patch Preview! We’ve already received a good deal of feedback and positivity regarding our initial changes—so many that we’re ready to bring you another update with a handful of additional fixes. Our focus with this update is on fixing several bugs reported during the 2.7 Patch Preview, along with implementing a handful of adjustments to the much-discussed Chinese civilization. Here’s how you can download the latest update: Here's how to participate in the 2.7 Patch Preview: Open and sign into Steam. Find Age of Mythology: Extended Edition in your Steam library. Right-click the game and select Properties. Select the BETAS tab. Select patch-2.7-public-beta-from the first dropdown menu. The update will begin downloading automatically in the background. Select Close in the bottom right of the Properties window. Open the game. The bottom of the title screen should read 2.7.######. That's it; you're ready to play! Once you’ve had an opportunity to play with the changes, let us know what you think over in the official Age of Mythology forum, where we'll be taking notes about your experience: 💬 DISCUSS: Age of Mythology Patch 2.7 Preview (Discussion Thread) 💬 MYTH FORUM: Age of Mythology Discussion Forum We look forward to hearing what you think, so get to it; PROSTAGMA! ⚔ —The Age of Empires Team AGE OF MYTHOLOGY — UPDATE 2.7 ◆ GENERAL ◆ Fixed errors in the English language file thanks to feedback by community members. Added missing strings to the English language file. Fixed a few bugs dealing with model special effects. Fixed a display bug with Steam names. Fixed a bug where the game failed to detect desyncs. ◆ GAMEPLAY ◆ Fixed a bug where cavalry could garrison in town centers and towers. Fixed a bug where a Harpy could get sucked into the Implode God Power and stop it from working. Fixed a bug where you could eject units across the map with transport ships. Fixed a bug where caravans could drop off gold on a market that was not fully built. Fixed a bug where Apollo's Healing Temple tech would work on a temple that is not fully built. ◆ CIVILIZATIONS ◆ Atlantean POWERS Increased the cooldown of Kronos's Deconstruct God Power from 240 → 270 seconds. UNITS Chieroballista: Decreased movements speed from 4.00 → 3.85. Satyr: Increased the cost to train from 18 Favor, 225 Wood → 20 Favor, 250 Wood. Chinese GENERAL Immortals are now trainable without a temple in the first mission of the Tale of the Dragon campaign. POWERS Tsunami: Decreased persistent hack damage dealt by the wave from 5.5 → 4.0, and persistent crush damage from 3.0 → 2.25. Inferno: Decreased the maximum damage dealt to enemy villagers from 1000 → 800. UNITS Fire Lance: Pierce damage decreased from 6.4 → 4.0. Fire Lance: Bonus vs. Archers increased from 1.5 → 2.5. Immortal: Health decreased from 160 → 150. Pixiu: Increased the Gold generation rate from 1.5 → 2.5 units/second. War Chariot: Hack damage increased from 12 → 13 War Chariot: Training time decreased from 12 → 9 seconds TECHNOLOGIES Jade Rabbit: Increased the research cost from 10 Favor, 150 Food → 15 Favor, 225 Food. Rammed Earth: Now grants all buildings an additional 10% hack armor. Egyptian GENERAL Fixed a bug where empowerment for all building actions provided by the Pharaoh and Son of Osiris units was lower than intended. UNITS Fixed a bug where Sea Snakes could not attack land units. Greek POWERS Sentinel: Increased the max radius from 24 → 26. UNITS Fixed a bug where Myrmidons did not receive their bonus vs. Axeman, Bondi, Chinese Servant, Skraeling, and Throwing Axeman. Norse UNITS Walking Woods: Default stance changed from Defensive to Aggressive; AI type switched from Ram to HandCombative. Fixed a bug where a Frost Giant’s death would use the Colossus' death sound. Added death sounds to Mountain Giants.


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