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Clicker Heroes 1.0e12 - Clans 2.0

Hey Heroes! Today we’re releasing a new update to Clicker Heroes that completely revamps the Clans system. Thanks to all of you that participated in the beta! New Raid System: We have revamped the entire clan tab with a new UI and a whole new raid system. The new raid system rewards two currencies: Rubies and Immortal Souls New Feature: Raid Progression -- Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. -- While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Classes. -- Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest -- Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. New Feature: Bonus Fights. -- After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. -- The bonus fight allows you to gain even more Rubies and Immortal Souls per day. -- Only one member has to pay for the whole clan so work with your clan to spread the wealth. New Feature: Immortal Locking. -- Immortals in the new system are much tougher than before and some will require farming in order to beat. -- Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. New Feature: Check-In -- Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. Apart from those features, here are some other key differences compared to the old system: -- Only 3 Autoclickers are allowed in the fight at a time -- The fight timer is 16 seconds -- Only the best of your scores counts against the Immortal but you can pay 10 rubies to try to improve your score. Legacy Raid System: If you liked the old system, you can still do those! The old raid system has been renamed to "Legacy Raids" In the new UI, it has been placed in the third tab from the top b]Miscellaneous: We have revamped the entire clan tab with a new UI that should hopefully make clans easier to communicate with and manage. There is now an option to respec your clan class in the options menu. Bugfixes: Fixes a bug that prevented HZE from going over 1,000,000 in the clan roster. Fixes a bug that allowed Autoclickers to deal damage after the timer ended on Immortals. Various bugfixes.

Patch 1.0e11!

Hey Heroes, Patch 1.0e11 has arrived along with new heroes to recruit! We also got some major balance changes and improvements for you to enjoy! 1.0e11 Patch Notes - February 28th 2018 Heroes: * New Heroes! Zone Scaling: * Monsters per zone now increases by 0.1 every 500 zones (down from 1). * Partial monsters per zone are counted as a chance of an additional monster. Outsiders: * Borb now grows at a rate of 12.5% per level (up from 10%). Ancients: * Kumawakamaru now approaches -8 monsters per zone (down from -100 monsters per zone). Rubies: * There is no longer a limit on the number of ruby clickables per ascension. * Quick Ascension's hero soul reward will no longer grow past zone 1000000. * Adds a 168 hour duration Timelapse purchasable for 50 rubies. * Timelapse now has a minimum gold reward of an average monster farmed at highest zone this ascension. Achievements: * Adds achievements for acquiring 1000, 10000, and 100000 Ancient Souls. * Adds achievements for beating zones 100000, 250000, and 1000000. Mercenaries: * Base rewards for gold quests now have a minimum reward of an average monster farmed at highest zone this ascension. Skills: * Clickstorm now provides a temporary +1 Auto Clicker (+2 when Energized) for its duration (changed from a flat +10 CPS). * Activating a skill while idle will no longer break idle. * Clicks from Clickstorm will still break idle. * Golden Clicks will not benefit from idle gold since it requires clicks which break idle. * Energized skills now have a pink glow on the action bar. * Activating a skill while it is still active will now extend the energized state in addition to resetting the duration. * Skill durations longer than 60 seconds are now described in terms of minutes, hours, and days in the tooltip. * Skill tooltips now list the time remaining on an active skill. Miscellaneous: * Modifier toggles now set the default modifier for a tab: * Holding a modifier key supersedes the toggle but doesn't change it. * The xMAX hero leveling modifier now levels an even 10000 levels (changed from 9999). * Adds a stat for Critical Click Damage to the Stats Panel. * Adds a stat for Auto Clicks Per Second to the Stats Panel. * Adds text to the Ancient tooltip describing the current level purchase modifiers. * Adds text to the Ancient tooltip describing the 'V' modifier which can be used to enter a custom ancient level quantity. * Transcension Ancient Soul counts now also include the current ascension when showing AS to be gained from transcending. * Adds an option to toggle the 'Entering Zone' text. * V+Click leveling now supports a decimal place on the number's base (i.e. 1.1e10). Bugfixes: * Fixes an issue where the language button overlapped the close button in the options menu. * Various bugfixes. For more information, please visit

Patch 1.0e10!

Hey Heroes, We got a massive patch for you today with tons of changes and improvements! As always, thanks so much for your support, and please let us know what you think! Patch 1.0e10! 1.0e10 Patch Notes - December 1st 2017 Zone Scaling: * As zones increase in level, the following scaling now occurs every 500 zones: * +1 monster required per zone * -2% primal boss chance (minimum 5% primal boss chance) * Bosses have +0.4 more monsters worth of health * -2 seconds on boss timer (minimum 2 second boss timer) * Less treasure chest chance (minimum 1% treasure chest chance) * Monster health growth rate is now constant after Zone 200k Transcendence: * There is no longer a maximum transcendent soul reward * Increases the rate at which transcendent power grows * Maximum Transcendent Power is now 25% Outsiders: * All Outsider costs now start at 1 AS and grow linearly by +1 AS per level (except Phandoryss who always costs 1) * New Outsiders! * Rhageist - +% effectiveness of Atman * K'Ariqua - +% effectiveness of Bubos * Orphalas - +% effecctiveness of Chronos * Sen-Akhan - +% effectiveness of Dora * Xyliqil now grows exponentially (up from linearly) * Phandoryss now has the effect +% DPS (changed from +% Transcendent Power) * Ponyboy now has Solomon's effect, giving +% Primal Hero Souls * Borb now gives +% effectiveness of Kumawakamaru (changed from +% maximum transcendent soul reward) Ancients: * Solomon, Ancient of Wisdom has been removed for players who have transcended and can no longer be acquired. * Reintroduces Pluto, Ancient of Wealth. Gives +% Gold from Golden Clicks * Nogardnit, Ancient of Moderation now gives +% DPS per unassigned Auto Clicker when idle (change from +% Gold) * Kumawakamaru, Ancient of Shadows now approaches -100 monsters required to advance to the next zone with a minimum of 2 monsters per zone (up from approaching -8 monsters) * Dogcog, Ancient of Thrift now approaches 99.99999999% hero cost reduction (up from 99%) * Bubos, Ancient of Diseases now reduces boss life by a number of monsters instead of a percentage (description change only) Heroes: * New Heroes! * Xavira * Cadu and Ceus - dual heroes that upgrade each other * The Maw * Yachiyl, the Primordial Soul Ruby Shop: * Auto Clickers now provide exponentially more clicks per additional Auto Clicker placed on the monster after 4 Auto Clickers (up from +10 CPS per Auto Clicker) * Auto Clickers now provide exponentially more Nogardnit bonus per additional unused Auto Clicker. * There are now three options for Timelapses: * 8 Hours - Cost 10 Rubies (down from 20) * 24 Hours - Cost 20 Rubies (new) * 48 Hours - Cost 30 Rubies (new) Clickmas Returns: * New Item: Spiked Nog * New Item: Label Maker * Present Panic, special mercenaries and quests, presents and more return for another year! Miscellaneous * Save files are now compressed into a new, smaller format, reducing their overall file size * Clickables will now appear in random positions with random rotation and scaling instead of being fixed to a few locations * Transcending will now automatically ascend as well, adding those Hero Souls to the total sacrificed * Zones will now always show monster requirements even when the zone is complete. * Adds a new animation for primal bosses * Adds a new visual representation of zones to the zone selector * Adds an icon in the zone information to describe the current effects for the zone range * Adds a button to summon all remaining ancients if you can afford the Hero Soul cost * Improves the performance of opening and moving gilds * Reduces the frequency of HZE updates are sent to the clan server Bugfixes: * Fixes a number of issues related to clans, particularly at large Immortal healths or Immortal damages. * Fixes an issue preventing Click Combo from continuing to grow. * Fixes a bug where the first click when idle would still give idle gold for Golden Clicks. * Various bugfixes. For more information, please visit

Clicker Heroes 2 ditches free-to-play in favor of cleaner conscience

Can you hear the people click? Clicking the song of angry men? The Clicker Heroes devs couldn’t, but they’re nonetheless changing their business model so that the studio can have a “cleaner conscience”. Clicker Heroes 2, the sequel to the idle game that Graham describes as “Diablo s metagame with the participative act of exploration and combat removed”, will have an upfront cost of $29.99 rather than in-game purchases. (more…)

Clicker Heroes studio abandons upcoming sequel's free-to-play model for "ethical reasons"

Clicker Heroes developer Playsaurus has announced that it's abandoning the free-to-play model for its upcoming sequel Clicker Heroes 2, for "ethical reasons". The original Clicker Heroes - a 2015 mini-phenomenon, and a game which sent Eurogamer contributor Jon Blyth tumbling into a pit of existential despair - set players the task of defeating an endless procession of monsters in an infinitely deep dungeon in order to accrue increasingly preposterous quantities of gold. Like all clickers, you could either take care of the primary goal yourself, by manually clicking away at enemies, or you could spend all your hard-earned gold to automate the process through new hero acquisition and upgrades so you barely had to interact with the game at all. And like most free-to-play games, Clicker Heroes featured a shop, where you could purchase even greater automation with real money. Read more…

Clicker Heroes 2 drops free to play model over developer's ethical concerns

Clicker Heroes, released in 2015, is a (very) slightly more interactive version of Progress Quest, the faux-RPG that plays itself. You click on enemies, they die, you pick up the gold they drop, and use it to hire more powerful heroes—which is to say, increase the amount of damage you do when you click. It's impossible to die, and if you need to go away for awhile, it will kill monsters all by itself, although at a somewhat slower rate.  It's ridiculous, and oddly popular, and also free to play: For ten bucks, you can purchase one of four packages that adds a new skin and a high-speed auto-clicker, and there's also an in-game currency called "rubies" that can be used to to buy various boosters and upgrades. The sequel, coming next year, won't be taking that route, however. Instead, it will carry a pay-up-front price of $30, with an option for a full refund for a year after it comes out for anyone who preorders.  The problem, developer Playsaurus explained in a blog post, isn't that free-to-play didn't work, but that it worked too well. "In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. But I strongly suspect that this is not the case," developer Fragsworth wrote.  "We made a lot of money from these players who spent thousands. They are known to the industry as 'Whales'. Great. If you're rich, please be my guest. But we don't want this kind of money if it came from anyone who regrets their decision, if it made their lives significantly worse as a result."  Improving the underlying design is also a big factor in the decision. "We want the experience to be good," they continued. "The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars'. That alone feels terrible."  Having a real-money store also impacts how the game is rebalanced in updates, as people who spent money for a particular kind of experience can end up feeling hosed. "We've experienced this many times in the past," Fragsworth wrote. "As a result, Clicker Heroes 1 is kind of a frankenstein of a game, our hands always having been tied by the fact that we couldn't easily change things that people paid for."  As a premium-priced game, Clicker Heroes 2 can be updated "without too much regard to player process," similar to games like Dwarf Fortress. Players who like the changes can dive in, while those who don't can carry on with the old version, without being unduly penalized. Eliminating microtransactions also opens the door to mods, which is something Playsaurus wasn't able to support in the first game. Despite the change in direction for Clicker Heroes 2, the original Clicker Heroes will be left as-is. "Most people are OK with how we've handled it. Our unlimited refund policy still stands," Fragsworth wrote. "But going forward we're going to at least try the paid-up-front model for our business. It may or may not work. It probably isn't worth nearly as much money, but at least we can do it with a cleaner conscience."

Patch 1.0e9!

Hey Heroes, We got an update for you today with tons of quality of life improvements and bug fixes. We also have a content update coming soon so please look forward to it! And as always, let us know what you think! 1.0e9 Patch Notes - The Stats panel now provides more robust data about your Ascensions and Transcensions. These new tables can be exported to CSV format. - Auto Clickers can now be placed on the "Buy All Upgrades" button. - You can now hold C and click to place Auto Clickers. - You can now place all remaining Auto Clickers by holding Shift when placing an Auto Clicker on the monster. - There is now a new Settings interface that can be accessed from the options menu. - Low quality options have been separated into individual settings that can be toggled in the new Settings interface. - Sound effect categories can now be turned on and off individually in the new Settings interface. - Fixes an issue where Auto Clickers could become difficult to remove. - Fixes an issue with Timelapse and Mercenary gold rewards at high levels of Mimzee. - Fixes an issue that caused primal boss names to draw the normal boss name underneath the primal text. - Fixes an issue where upgrades could remain tinted when purchased. - Various bugfixes

Patch 1.0e8 Clickmas!

Patch 1.0e8 Clickmas! Merry Clickmas, Heroes! The winter holidays have arrived in Clicker Heroes. Join in on the festivities with a new seasonal mini-game and mercenary quests. Come get your presents! Also, be sure to get your Red-Nosed Clickdeer to help stomp the monsters! 1.0e8 Patch Notes - Seasonal Event: Merry Clickmas! - During the "Merry Clickmas!" event, you can collect presents containing Rubies and Relics as well as special holiday items such as Auto Clicker skins, Candy Canes (which can be used to resurrect fallen mercenaries) and more. - Seasonal Mercenary Quest: Mercenaries can be sent to retrieve Clickmas Presents for you. This quest is always available as a fifth quest option for the duration of the event. - Seasonal Minigame: Present Panic! Clicking on a special clickable during the event brings you to a fight where you can click rapidly to gather as many presents as you can. - "Merry Clickmas!" ends January 2nd. - You are now given the option to salvage your Junk Pile when Ascending. - Fixed known causes of ancient leveling freezes and crashes. - Various bug fixes.

Patch 1.0e6!

Hey, Heroes! We got another great patch for you today! Introducing the new ancient Nordgardnit. Summon it to take advantage of your new auto clickers! We also got a bunch of bug fixes and quality of life improvements, especially for languages. Don't forget to get the Turkey Auto Clucker DLC to help gobble up those monsters. Enjoy! 1.0e6 Patch Notes - New Ancient: Nogardnit, Ancient of Moderation. Nogardnit provides increased gold gain per unassigned Auto Clicker when idle. This effect continues while the game is offline and benefits from Xyliqil. - Auto Clickers placed on heroes will no longer visually block upgrade icons. - Fixes a number of text display issues related to DPS. - New Languages Supported: Traditional Chinese, Japanese, Korean, Arabic, Indonesian, and Thai - Improves existing support for all languages. - Various bug fixes.

Patch 1.0e5!

Hey Heroes, Happy Halloween! We have a spooky patch for you today. Introducing the all new Auto Clickers! Take a load off your fingers and optimize your progress with this awesome new feature. Get them now! - Happy Halloween! - New Feature: Auto Clickers - Auto Clickers can be used to automatically level heroes, activate skills, and click monsters for you! Auto Clickers can be purchased in the shop for rubies. - Various bug fixes. Have fun!

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