All News From Scrap Mechanic Scrap Mechanic


Patch 0.4.7 is here!

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! We are back with a new update! Thanks for helping us test it out! This time we’ve been focusing on making sure the languages are fixed and updated. They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now! Here are the languages that have been updated: Russian Chinese Japanese Korean Polish German Italian French Spanish Brazilian Portuguese We also did a few fixes: Fertilized plants can not be fertilized again while the fertilizer is still active Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects Fixed issues causing the piston to sometimes get the wrong settings Fixed an issue that caused explosions to not apply impulses Scrap engine and seats do not incorrectly show an upgrade key hint Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed Chopped down trees no longer make a fall sound fix when collided with Craftbots will now be standing up when put on the lift after being crafted or dropped while carried The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped Glowsticks now glow for a limited time The bucket shows a force build hint Added swimming sounds Added an effect when picking up water New epic loot particle effect Also! a quick update on development in general. We have some really exciting new content cooking for Scrap Mechanic. Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress this week on our twitter! Make sure you follow us there! More fixes and improvements coming soon! For all the latest news, follow us on Twitter Facebook


Patch 0.4.7 Test!

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! We are back with a new update! This time we’ve been focusing on making sure the languages are fixed and updated. They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now! Here are the languages that have been updated: Russian Chinese Japanese Korean Polish German Italian French Spanish Brazilian Portuguese We also did a few fixes: Fertilized plants can not be fertilized again while the fertilizer is still active Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects Fixed issues causing the piston to sometimes get the wrong settings Fixed an issue that caused explosions to not apply impulses Scrap engine and seats do not incorrectly show an upgrade key hint Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed Chopped down trees no longer make a fall sound fix when collided with Craftbots will now be standing up when put on the lift after being crafted or dropped while carried The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped Glowsticks now glow for a limited time The bucket shows a force build hint Added swimming sounds Added an effect when picking up water New epic loot particle effect Also! a quick update on development in general. We have some really exciting new content cooking for Scrap Mechanic. Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress! More fixes and improvements coming soon! Here is how you access the test: {STEAM_CLAN_IMAGE}/11471984/2262edd2c87b4da8a0b89d835e307c8dae0a3515.png For all the latest news, follow us on Twitter Facebook


Patch Notes 0.4.6

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! It’s time to move all the things we tested into the game! Thanks for all the amazing feedback! Here are some of the new things in this update. Cotton plants can now be planted on your farm. You can trade for Cotton seeds at the Farmer hideout. We decided to add these seeds since some players had a hard time finding cotton in their generated world. We will do the same with pigment flowers in the future. We’ve also added the Chemical container to the Craftbot. It’s not very useful at the moment, but we have things in the works where it will have an important function. Lastly, we also did a lot of balancing tweaks based on the community feedback! Updated July 1 Hotfix 1 We added a small hotfix that fixes a crash introduced in the patch Fixed a crash that could occur when holding and dragging a part on a creation that is destroyed Here is the update list: Networking improvements with better object prioritization Fixed an issue that could cause networking events to lag behind on clients Optimized some interactive parts to use less network bandwidth A new interactive part, chemical container is available in the craftbot Cotton can be grown in soil Cotton seeds can now be bought at the hideout trader Battery can be crafted in the craftbot The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one Slightly reduced the price of the drill and saw blade at the hideout trader Reduced fuel/battery cost for very heavy loads Tools can be thrown on the ground Glowsticks now emit a small amount of light when held in the hand It does no longer cost paint to erase paint with the paint tool Explosives destroy up to durability level 7 More crude oil from oil geysers More glue clams when breaking clams Cardboard is cheaper to craft Wood block 1 requires less scrap wood to craft Concrete requires less stone, but more water and chemicals to craft Fertilizer can be crafted from seeds Paint costs fewer flowers to craft The scrap metal from haybots will not fly away from where the haybot was destroyed as often The big red farmbots now run away before despawning when daylight comes after a raid Tapebots sometimes shoot random parts when raiding Increased the time before wocs and glow worms despawn if not fed The smaller stone chunks are easier to destroy with the drill Reduced the weight of the water cannon Added lights to ruins The range of the packing station automatic fruit/vegetable selection is much more forgiving Reduced the speed of projectiles fired from the Vacuum Pump Added new sound effects when the mechanic is hungry or thirsty Added new sound effect when almost out of breath while diving Spudling gun windup sound effect added Mod parts now show up in all creative inventory tabs and are searchable Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off Fixed a crash that occurred when switching resolution with mods loaded Fixed an issue where failed blueprint exports would cause an error message to show at game startup Fixed an issue that could cause the leaves of trees to not get their correct color in multiplayer Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload Fixed a bug that caused parked vehicles to spend fuel or batteries Fixed an issue that caused the vacuum pump to not be able to place blocks on the same creation The button and switch collision is a little bit bigger so they do not as easily get stuck in walls Fixed skinning issues on some mechanic character faces Fixed some rotation steps on warehouse parts when building Mechanic station collision fixes Fixed an autumn forest ruin to have the correct ground material Adjusted the stone positions of a lot of cliffs where the player could get stuck Adjusted spawn position of embers when destroying burnt trees Fixed a bug that caused loot crates to respawn in the starting area Minor inventory GUI bug fixes Added 2 bearings to Challenge 7 Time for us to get back to work on more improvements as well as the next chapter for survival mode! We can’t wait to share more info on that soon! It’s going to be amazing! For all the latest news, follow us on Twitter Facebook


Update 0.4.6 Test! (Updated June 23)

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Updated June 23 Hi Mechanics! We updated the test again with some changes to the network code. Fixed an issue that could cause network lag for clients Updated June 19 Hi Mechanics! We have updated the test with some more stuff! In the updated version we made a lot of small changes that should make the overall experience of the game smoother. For example, since cotton can be scarce in some worlds, you can now buy cotton seeds at the hideout trader and plant them yourself. In addition to that, we also made further networking improvements with better bandwidth adjustment and object prioritization. This will make the game work much better when playing multiplayer over slower connections. Further networking improvements with better bandwidth adjustment and object prioritization Cotton seeds can now be bought at the hideout trader Cotton can be grown in soil Slightly reduced the price of the drill and saw blade at the hideout trader Battery is now crafted from less scrap metal but also requires glow poop Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer Fixed an issue where failed blueprint exports would cause an error message to show at game startup The button and switch collision is a little bit bigger so they do not as easily get stuck in walls The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one Reduced the weight of the water cannon Fixed some face skinning issues Fixed some rotation steps of warehouse parts when building Added lights to ruins Fixed a autumn forest ruin to have the correct ground material Mechanic station collision fixes Adjusted the stone positions of a lot of cliffs where the player could get stuck Adjusted spawn position of embers when destroying burnt trees The scrap metal from haybots will not fly away from where the haybot was destroyed as often The smaller stone chunks are easier to destroy with the drill Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload Reduced gas fuel cost for very heavy loads The range of the packing station automatic fruit/vegetable selection is much more forgiving Reduced the speed of projectiles fired from the Vacuum Pump Fixed a bug that caused loot crates to respawn in the starting area Added 2 bearings to Challenge 7 June 12 Hi Mechanics! We have a new update on the way! But you can already test it out. It’s a mix of balancing changes and fixes. The main fix is further multiplayer improvements that we think a lot of you mechanics will appreciate! Here is the update list: A new interactive part, chemical container is available in the craftbot Fixed an issue that could cause networking events to lag behind on clients Optimized some interactive parts to use less network bandwidth Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached Mod parts now show up in all creative inventory tabs and are searchable Fixed a crash that occurred when switching resolution with mods loaded Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off Minor inventory gui bug fixes Tools can be thrown on the ground Glowsticks now emit a small amount of light when held in the hand It does no longer cost paint to erase paint Explosives destroy up to durability level 7 More crude oil from oil geysers More glue clams when breaking clams Wood block 1 requires less scrap wood to craft Concrete requires less stone, but more water and chemicals to craft Battery can be crafted from scrap metal and chemicals Fertilizer can be crafted from seeds Paint costs less flowers to craft The big farmbots now run away before despawning when daylight comes after a raid Tapebots sometimes shoot random parts when raiding Added new sound effects when the mechanic is hungry or thirsty Added new sound effect when almost out of breath while diving Spudling gun windup sound effect added Since this update is a bit more complex, we’ve decided to make a test first to see if it runs smoothly for everyone! Here is how you access the test! {STEAM_CLAN_IMAGE}/11471984/2262edd2c87b4da8a0b89d835e307c8dae0a3515.png We will be back soon! For all the latest news, follow us on Twitter Facebook


Patch Notes 0.4.5 - Challenge Mode is back!

{STEAM_CLAN_IMAGE}/11471984/bf8fe6dd231919b6ab602786179ced1ac45bb338.png Hi Mechanics! Good news! Challenge Mode is finally back! For all new Mechanics - Challenge mode puts your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots. Challenge mode is also a great way to learn the basics of building in Scrap Mechanic! Here's the Challange Mode trailer: But that’s not all! We have more fixes as well Patch Notes 0.4.5: Challenge mode is back in the game! Challenge builder is back in the game! Tree parts can be welded again The controller now respects the piston length Fixed T-pose when other players equip food Reverted some part weights so they are as they were in creative mode Connect tool now show numbers again for buttons connected to seats Fixed friendly fire for spud shotgun and spudling gun Fixed tape bot arms so they do damage to players Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects Fixed an issue when going with the warehouse elevator while knocked out Connect tool visualization getting stuck fix Gui scaling fixes for non 16:9 resolutions Sensor gui fix for creative mode Controller gui fix for 4k and 720 New loading bar on the loading screen Items can now be dropped on the ground in challenge mode for the backpack Fixed chest and lost items icons Keybindings saved when resetting to default Fix for FOV value not getting saved if changed in-game Added missing item names Next week we will aim to do some balancing fixes. Any resources that you would like us to balance more. Let us know in the comments below. More news coming soon! For all the latest news, follow us on Twitter Facebook


Patch Notes 0.4.4

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! We are back with a bunch more important improvements. This time we have made a lot more fixing in the raid department. We have found ways to optimize them more so they don’t trigger lag when a lot of bots come at once. This fix should make raids way more enjoyable. Here are the latest fixes! Hotfix: Fixed an issue that could cause creations attached to the ground to become loose Patch notes 0.4.4: Performance fix for raids Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck Fixed a case where building on springs or piston could spend the part but the part not to be built Removing bearings, springs and pistons with a full inventory is now correctly denied Fixed a crash that could occur when riding warehouse elevators Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution Other crash fixes Water-, gas-, battery- and ammo containers are carried if not empty (like the chests) Farmers can no longer be picked up after being respawned Fixed issue with piston speed when adjusting length Fixed an issue what allows invalid building on the vacuum pump Fixed a bug causing the saw blade to not deal damage to green totebots The saw blade deals more damage to haybots When removing a respawn point bed the new respawn point is the last unremovable bed Can no longer respawn in a bed brought into the warehouse Red tapebot arm part shoots a few explosive tape when destroyed Fixed an issue with the tapebots causing them to often stare into walls in warehouses Tapebots will be more active in raids when they come (Keep your head low) Tapebot projectiles deal damage to crops Ai fixes Fix for mods using obj_interactive_controller.mesh To finish off! Some updates. We are still ironing out bugs! But work on new content is already in development. Challenge mode should be back in Scrap Mechanic later this week! More news coming soon! For all the latest news, follow us on Twitter Facebook


Patch notes 0.4.3

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! We are back with more improvements! This time we went after fixes that were reported to us the most over the weekend. Next up we will look into how to get multiplayer to run even better as well as making raids run smoother. Here are the latest fixes! Patch notes 0.4.3: Fixed a crash that could occur on startup and randomly while playing Fixed a bug that could cause the hideout and other points of interests to not be set up correctly Broken hideouts and packing stations are repaired Can't sleep in warehouses Removing the bed removes the respawn point Other bed respawn fixes Stones can be broken down with explosives Mounted spud gun now deals damage to farmbots Carrying stuff uses stamina Lifting stuff with the lift uses stamina (only new games are affected) Fixed a crash what could occur when loading a creative world where the mods were updated For everyone who is excited about new future content. The team is already hard at work on new stuff! For all the latest news, follow us on Twitter Facebook


Patch 0.4.2

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! It’s time for more fixes. As some of you know we are prioritizing bugs and issues that some players are experiencing. Today we have a few more! Patch notes: Fixed an issue that could cause vacuum pumps to cause network lag for clients. Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them. Fixed a bug when carrying a chest with chests inside Missing water should be fixed. Fixed crashes related to animations. More fixes coming soon! For all the latest news, follow us on Twitter Facebook


Patch 0.4.1

{STEAM_CLAN_IMAGE}/11471984/603024a52737dc0483b07166d8ea40652c91e337.png Hi Mechanics! First, thanks so much for the overwhelming support! It’s amazing to see so many of you playing Scrap Mechanic and having a great time! However, there are some mechanics that have been experiencing some bugs and issues. Thanks to everyone for reporting them to us! So we are going full force on getting as many bugs out of the game as quickly as possible. Today we have fixed some of the most commonly reported issues! Patch notes: Underwater noise fix Escape key Fix Fix for Wocs (and other not player characters) not saving their position Fix for player name tags not showing up Fixed level 5 driver seat and saddle bearing GUI showing up after window resize Driver saddle connection count and upgrade cost fix Spud guns can not be equipped while swimming Fixed a bug that could cause the refinery bot to be stuck when leaving the game while refining Removed food and water spend when picking up items No extra food cost for 50%+ bonus health regeneration Carried items do not teleport to mysterious places when picked up while swimming Broccoli plants grow broccoli instead of tomatoes As you might have noticed, we also did some hotfixes in 0.4.0. Hotfixes: Fixed a save file issue that could corrupt save files Fixed an issue that could cause the game start to fail while showing a black screen Restored physics tweak values for creative mode Fix for loading mods with a large number of blocks and parts Fix for creative mode when having thousands of mod parts installed Trying to refine with a full inventory shows inventory full warning Pipe system fix More fixes coming soon! For all the latest news, follow us on Twitter Facebook


Survival is here!

Calling all Mechanics! After a long time in development, Survival mode is finally here! At long last, it’s time for us to deliver all the new content that we’ve been working on, in our biggest update ever! It’s so big, it feels like we just released an entire survival game, but this is just the beginning: we will be adding a whole lot more content to this mode in the future, so stay tuned! What’s in Survival Mode? Survival mode introduces a whole new mode to Scrap Mechanic! Here’s the deal: you’re a robot maintenance mechanic on a mission to a fully-automated farm planet. By sheer luck, you survive your spaceship crashing just before touchdown, but things are about to get worse! The Farmbots, originally programmed to harvest the land and send the produce to nearby planets, have gone haywire and are out to stomp you flat! Stranded on a planet full of rampaging robots, you and your friends have to use your wits, your imagination and wily knack of turning your surroundings to your advantage to stay alive! New to Scrap Mechanic and eager to know more about Survival Mode? Check out our latest trailer! The changes and additions in this update are too many to simply list in one place. Here are a few of the highlights of what’s new in Scrap Mechanic’s Survival mode. Update list: Added survival mode! Made a huge update to the graphics with new shaders and a new rendering engine Added our new random generated terrain system to Survival Added character customization Added AI system to survival Added Health bar, hunger bar and thirst bar. Added food to eat and to revive players Added Green Totebot enemy Added Haybot Enemy Added Tapebot Enemy Added Farmbot Enemy Added log refinery system to Survival Added two animals to survival. The Woc and the Glowb! Added water with buoyancy Added warehouse dungeons and other points of interests Added new building parts. It’s now over 400 in the game! Added stats to all parts Added upgrade system to interactive parts. Added refinery tool Added destructible trees and rocks Added the Drill to mine rocks Added the Saw to cut trees Added Vacuum Pump with pipes for automation. A new interactive part. Added Water Cannon. A new interactive part. Added a Respawn Bed. A new interactive part. Added new turn settings to Driver’s Seat level 5 Added Craftbot with a new crafting system Added Refinerybot with a new refinery system to turn logs in to blocks Added Resource Collector Added Cookbot Added Dressbot Added fire (Not flammable at the moment) Added Spud Shotgun Added Spud Gattler .........and more! Keep an eye out for more exciting developments in Survival Mode! We’ll be keeping Scrap mechanic in Early Access for a while longer, as we add newer, better content to Survival mode. Scrap mechanic is still a work in progress: there are a ton of things we want to fix, tweak and add, before the game is in perfect condition for a final release. Here are the things that we will be focusing on for this month: 1. Fixing bugs! This is our first and foremost priority. 2. Applying a little bit of tweak and polish to Challenge mode. We’ll be re-enabling the mode very soon. 3. Optimizing the existing UI, to help our players make the most out of their Scrap Mechanic experience. 4. Update some languages that are missing some translation. 5. Adding content to Survival mode, applying fixes and expanding the content on the rest of the game. It’s been a long wait and we owe this project’s successful completion and release to each and every one of you. Your support and patience have helped us get through this monumental development effort. From all of us at Axolot, we thank you from the bottom of our hearts Now let’s play some Survival! For all the latest news, follow us on Facebook Twitter


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