Latest News From Rust Rust


Mixing Table Update

We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements. Added triangular roof pieces Added conditional roof corners Added armoured passenger module Added MidiConvar system Wooden Barricade Cover Added Mixing Table Added Boosts system Added berry plants Added Tea items and recipes Fixed several server DOS attack vulnerabilities Fixed several hack / exploit vulnerabilities Fixed server browser copy / pasting the query port instead of the connection port Fixed roof weak side detection (now receive increased damage when hitting them from the inside) Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate) Attempted fix for cars getting stuck in thin colliders (may still happen, let us know) Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines Fixed car collisions with horses not always registering if hit at high speed Fixed explosion forces not always knocking cars around if the car was empty and stationary Fixed cars sliding sideways in a weird way when stopped on slopes Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules Fixed hot air balloon collider being present even when the balloon is not inflated Fixed "SwitchedParent Missed horse.corpse" server error spam Fixed skins not showing on third person models for bone club and bone knife Fixed hostile UI marker appearing in demos Fixed skins not appearing on thrown satchel charges Fixed crafting menu appearing when moving camera down in demo mode Fixed incorrect body shadows when wearing the bunny onesie Fixed players standing up briefly when getting shot while seated Fixed being able to set the fov to 0 while on a boogie board or inner tube Boogie Board and Inner Tube will now take damage from thrown weapons Improved server performance for large farms Fixed getting dismounted while flying low over AirWolf on HapisIsland Fixed supply drop flying away after getting hit by projectiles Fixed spiral stairs not adding to upkeep and decay costs Fixed tesla coil receiving damage through walls Better audio bundle layout (build time optimization) Vehicle lift bounds updated so it can now fit in a smaller T-shaped area Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged Reduced car collision damage by 50% Cars on a powered vehicle lift no longer decay Collisions with humans or animals now apply a force and damage back to the car itself Individual panels on car modules now have their own gibs Increased ability to drive vehicles up steep slopes New carstats console command gives admins detailed info about all the cars in the world Running forwards while deploying a Boogie Board will now apply some forward movement to the board Hostile UI marker will only show when within 200m of a safe zone Doors will now check for vehicle blockages while opening Sunburn DLC Pools can now accept salt water Reduced bone arrow thickness Vehicle parts crate now spawns with two vehicle components Removed middle building pocket from horseshoe cave (Balance) Water pumps are now faster and each pump yield more water Above ground swimming pool HP increase Multiple sell order balance cost changes Removed animation from water/fluid pump More details can be found on the link

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